Crazy Taxi

In Crazy Taxi, time is money, and only the craziest cabbies come out victorious. Crazy Taxi joins the SEGA Forever Classic Games Collection, a treasure trove of free SEGA console classics brought to life on mobile for the first time! FEATURES - Remastered for mobile devices based on the hugely popular Dreamcast classic. Crazy Taxi - Online Games At Softschools. Fun Games Action Games Rolling Hero 2 Snail Bob 2. To link to this page, copy the following code to your site. The Gas Pedal in Crazy Taxi has a maximum value, which is typically triggered by pressing the Gas Pedal all the way down to the floor. If you release the pedal a bit, even just a half-inch from the floor, this maximum value is not triggered.

Crazy Taxi 3: High Roller
Developer(s)Hitmaker
Publisher(s)Sega
SeriesCrazy Taxi
Platform(s)Xbox
Microsoft Windows
ReleaseXbox
  • NA: July 24, 2002
  • JP: July 25, 2002
  • EU: September 20, 2002[1]
Microsoft Windows
Genre(s)Racing, action
Mode(s)Single player

Crazy Taxi 3: High Roller is the third video game in the Crazy Taxi series, and was released for the Xbox (not compatible with Xbox 360) and Microsoft Windows, with also an arcade release under the name Crazy Taxi: High Roller for the Chihiro game board. It expands on the previous two games with additional locations, taxis and other features. It received a 69/100 score at review aggregator Metacritic indicating mixed or average reviews.

Gameplay[edit]

Crazy Taxi 3 is a score attack game. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown time. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.

The player can use special 'crazy stunt' moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, he/she will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.

The player character is able to pick up a party of passengers, each having a different destination. The number of passengers in the car multiplies the tip bonuses earned from stunt driving, while the total fare can only be earned once the last passenger is dropped off in time. The game also features a set of mini-games. Crazy Taxi 3 inherits the tradition of mini-games from the Crazy Taxi series. Crazy X consists of three levels, each testing a different criteria of skills e.g. Steering, use of Crazy Dash, Crazy Drift etc. By completing all of level 1, maps of the locations are available on the menu which includes all the destinations and short-cuts. Completing level 2 will provide the player with three more different types of vehicle to ride on: Stroller, Bike and Carriage. Completing level 3 will allow the player to use any cabbie in any map. Prior to each game session, the player can pick one of several drivers and their associated cars; each car/driver has slightly different performance relating to factors such as speed and turning, that impact the game.[2]

The game consists of three locations, West Coast from Crazy Taxi, Small Apple from Crazy Taxi 2, now set at night, and Glitter Oasis which is a new location for Crazy Taxi 3. Stages are improved graphically and are tightened and updated for full use of the gameplay elements.

Development[edit]

Hitmaker had tried to develop an on-line version of Crazy Taxi, to be called Crazy Taxi Next exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from Crazy Taxi and Crazy Taxi 2. Ultimately, both multiplayer and day/night cycles were dropped and work on Crazy Taxi Next was transferred to Crazy Taxi 3: High Roller, which included some of the nighttime driving concepts suggested by Next. In 2003, High Roller was ported to the arcade via the Xbox-based Chihiro system board. Some versions of this game allow the player to actually win money back from the machine. These versions also include a non-paying version of the game with different difficulty levels. The soundtrack for Crazy Taxi 3 features four bands, The Offspring, Bad Religion, Pivit, and Silverbullit. Additional songs for menus and credits are provided by The Offspring, Bad Religion, Pivit, Methods of Mayhem and Brian Setzer. It was released for the Xbox and Microsoft Windows,[3] with also an arcade release under the name Crazy Taxi: High Roller for the Chihiro game board.

Reception[edit]

Aggregate score
AggregatorScore
Metacritic69/100[4]
Review scores
PublicationScore
AllGame[5]
Edge6/10[6]
EGM8.33/10[7]
Eurogamer4/10[8]
Famitsu32/40[9]
Game Informer8.5/10[10]
GamePro[11]
GameRevolutionC[12]
GameSpot6.9/10[13]
GameSpy[14]
GameZone8.7/10[15]
IGN6.5/10[16]
OXM (US)8/10[17]
Entertainment WeeklyC+[18]
Maxim6/10[19]

The Xbox version received 'average' reviews according to video game review aggregatorMetacritic.[4] In Japan, Famitsu gave it a score of 32 out of 40.[9]

References[edit]

  1. ^http://www.gamefaqs.com/xbox/558595-crazy-taxi-3-high-roller/data
  2. ^'Crazy Taxi'. EA Games. Archived from the original on 2010-01-03. Retrieved 2010-01-12.CS1 maint: discouraged parameter (link)
  3. ^'Release Information for Crazy Taxi 3: High Roller'. MobyGames. Retrieved 2010-01-20.CS1 maint: discouraged parameter (link)
  4. ^ ab'Crazy Taxi 3: High Roller for Xbox Reviews'. Metacritic. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  5. ^Marriott, Scott Alan. 'Crazy Taxi 3: High Roller - Review'. AllGame. Archived from the original on November 16, 2014. Retrieved November 16, 2014.CS1 maint: discouraged parameter (link)
  6. ^Edge staff (October 2002). 'Crazy Taxi 3: High Roller'. Edge (115).
  7. ^EGM staff (August 2002). 'Crazy Taxi 3: High Roller'. Electronic Gaming Monthly (157): 132.
  8. ^Reed, Kristan (December 31, 2002). 'Crazy Taxi 3: High Roller'. Eurogamer. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  9. ^ ab'Xbox - クレイジータクシー3 ハイローラー'. Famitsu. 915: 105. June 30, 2006.
  10. ^'Crazy Taxi 3 [High Roller]'. Game Informer (112): 85. August 2002. Archived from the original on October 25, 2003. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  11. ^Dan Elektro (July 22, 2002). 'Crazy Taxi 3: High Roller Review for Xbox on GamePro.com'. GamePro. Archived from the original on February 14, 2005. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  12. ^Liu, Johnny (July 2002). 'Crazy Taxi 3: High Roller Review'. Game Revolution. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  13. ^Park, Andrew (July 23, 2002). 'Crazy Taxi 3 Review'. GameSpot. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  14. ^Hodgson, David SJ (July 22, 2002). 'GameSpy: Crazy Taxi 3: High Roller (Xbox)'. GameSpy. Archived from the original on December 26, 2005. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  15. ^Bedigian, Louis (August 14, 2002). 'Crazy Taxi 3: High Roller Review - Xbox'. GameZone. Archived from the original on January 1, 2009. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  16. ^Goldstein, Hilary (July 22, 2002). 'Crazy Taxi 3: High Roller Review'. IGN. Retrieved October 13, 2014.CS1 maint: discouraged parameter (link)
  17. ^'Crazy Taxi 3: High Roller'. Official Xbox Magazine: 91. September 2002.
  18. ^Brooks, Mark (September 6, 2002). 'CRAZY TAXI 3: HIGH ROLLER Review'. Entertainment Weekly (670): 89. Retrieved April 18, 2016.CS1 maint: discouraged parameter (link)
  19. ^Boyce, Ryan (July 26, 2002). 'Crazy Taxi 3: High Roller'. Maxim. Archived from the original on August 5, 2002. Retrieved October 24, 2014.CS1 maint: discouraged parameter (link)

External links[edit]

  • Crazy Taxi 3: High Roller at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crazy_Taxi_3:_High_Roller&oldid=1023139326'

Page Contents

The nature of the game, general point of gameplay, and your final score ratings are described here.

Taxi

Main Objective

In this game you play the role of a cab driver. A game time limit appears in the upper-left corner. When the game begins, your time limit starts to decrease and the game ends when it reaches zero.

Scattered throughout the sprawling course are people anxious to be picked up. These customers are hard to miss, as they're standing inside colored circles with dollar signs floating above their heads. You stop your cab inside one of these circles to pick a customer up (unlike a real cab, you can only pick up one at a time).

As the customer runs toward and boards your cab, the destination they want to be driven to appears in the lower-left corner. A dark-green arrow which always points towards the destination will appear above your cab to keep you from getting lost. Once the customer has gotten in, a light-green customer timer also hovers over your cab, to let you know how much time you have to get your customer where he/she wants to go. The amount of money the trip is worth appears in the upper-right corner on a Fare Meter underneath your total score.

This part is the heart of the game: get your customer to their destination as quickly as you can, using whatever means possible. You can leave the road to drive through parking lots, on the grass, or even underwater. You can use ramps or the terrain to leap over heavy traffic. Whatever it takes.

Crazy Taxi Soundtrack

As you near the destination, the color of the arrow above your cab will change color from green to red. The destination itself will be marked by a wavering green drop-off zone, which surrounds the destination like a fence. When you come to a full stop within this drop-off zone, your customer will exit the cab and you will receive money based on the distance travelled, the amount of time remaining, and the amount you've earned in tips through skillful driving. You will also receive a customer rating; if you delivered your customer quickly enough, you are rewarded with bonus seconds added to the game time limit:

Normal
+2 secs

If you didn't make it to the destination before the light-green customer timer reached zero, you get a customer rating of BAD and receive no money or time bonus whatsoever. Obviously, it's of the utmost importance to collect as many time bonuses as possible so you can continue playing and increase your score (Crazy Taxi does not let you continue your game by adding extra money).
The main objective of Crazy Taxi is to repeat this whole process of picking up customers, driving them to their destinations, and dropping them off (hopefully earning time bonuses) as many times as you can.

When the game time limit reaches zero, it's all over. The amount of money you've earned by then becomes your final score, which receives a rating.

Customer Colors

As you play the game, you'll notice that the customers available to pick up come in a variety of colors. The color of a customer indicates the distance you'll need to go to reach his or her destination. Here's what each color stands for:

  • RedVery Short distance to destination.
  • OrangeShort distance to destination.
  • YellowMedium distance to destination.
  • Light-GreenLarge distance to destination.
  • Dark-GreenVery Large distance to destination.

Crazy Taxi 2

The larger the distance, the greater your starting fare (and the more time you'll be given to make the trip). However, what customers' colors alone won't tell you about their destinations is which direction you'll need to go to reach them. As you become more familiar with the game (and visit the Locations section of this site), you'll find that noting the presence or absence of customers along with their colors can help you rather accurately predict which direction they want to be taken in most cases.

Tip Multiplier

While driving customers their destinations, you have additional opportunities to add money to your final score through skillful driving. Events the game considers skillful are:

Crazy Taxi Dc

  • Passing Other Vehicles — When you drive your cab close to, but do not actually touch, other vehicles.
  • Jumping — Driving over one of the ramp trucks or over 'hilly' terrain at speeds high enough to launch your cab into the air.
  • Skidding — When your cab is moving forward 'into' the screen, but is actually facing left or right due to either a sharp turn at high speed or the execution of a Crazy Drift.

If you do any of these things while you have a customer in your cab, you will receive a tip. Tips start out small, maybe just 50¢ for the first one. But if you earn another tip soon afterwards without striking another vehicle with your cab, then you've started a combo. The larger you can make your combo, the more money each subsequent tip will be worth. However, whenever your cab comes into contact with another vehicle your combo will be broken and the Tip Multiplier will reset at zero. Note that hitting anything else (boxes, phone booths, walls, etc.) will not reset the Tip Multiplier. The money you earn via tips gets added to the Fare Meter and to your total score when (hopefully) the customer is dropped off at their destination quickly enough. (By the way, the tip values don't really multiply on each other; if they did, the scores possible in this game would become ridiculously high.)

The Tip Multiplier adds a new facet to the game: greed. While quickly getting customers to their destinations is still critical, earning a lot of tip money during these rides will make your final score that much better. At advanced levels of play, the danger is that focusing too much on extending long combos to earn bigger bonuses via the Tip Multiplier may cost you those important time bonuses. Another important thing to keep in mind is that you must successfully drop off your customer at their destination to receive any of the tip money you've built up. After all, cashing in on the tips is just as important as earning them. Generally, you'll want to concentrate on earning high Tip Multiplier Bonuses after you're comfortable with your ability to always get Speedy customer ratings.

Score Rating

When the game ends, a screen will appear that tells you the total number of customers you picked up, your final score, and in the lower-left you'll receive a rating based on your score. From lowest to highest, the ratings are:

  • No License — $0.00
  • Class E License — $0.01 - $999.99
  • Class D License — $1000.00 - $1999.99
  • Class C License — $2000.00 - $2999.99
  • Class B License — $3000.00 - $3999.99
  • Class A License — $4000.00 - $4999.99
  • Class S License — $5,000.00 - $9,999.99
  • Awesome — $10,000 - $19,999.99
  • Crazy — $20,000 or higher

Crazy Taxi Ps4

If you earned a Class S License or better, you'll be treated to the credits alongside some some pre-recorded footage of the cab you chose. It is possible to achieve S-class scores without using any of the techniques on The 5 Skills You Need To Succeed page. However, only by using those techniques, learning the roadways, and quite a bit of practice will you reach Awesome and ultimately Crazy rankings. The good news is that's just what this website is here to help you do!